In collaboration with the Rotterdam public transport organisation (RET), Allerto and the Artificial Intelligence group (Tibor Bosse & Romy Blankendaal) at the VU, the Network Institute developed a virtual reality training application to help bus drivers cope with aggressive passengers.
The application uses true immersive virtual reality by using VR-goggles and VR-controllers to give the user control over a virtual bus driver. The bus driver will be confronted with passengers who could get aggressive if not treated properly. By making the correct choices, the bus driver can avoid aggression and solve the situation with the potential for violence.
The VR training will be used beside the more traditional classroom and role-playing sessions to make sure bus driver are well instructed in how to handle potentially aggressive passengers.
Over the past two weeks there’s been a lot of media attention about the Babbeltruc App. This tablet app was created by the Network Institute in collaboration with Artificial Intelligence (Tibor Bosse & Laura van der Lubbe) at the VU and the KBO-PCOB (a national elderly organisation) to help the elderly in coping with doorstep scams.
The app confronts the users with several scenarios where a virtual human tries to either gain access to their house or get sensitive information. The user has to choose from several possible answers at each step and is then asked to say aloud the chosen response. A newly developed algorithm (by Daniel Formolo, AI-CS-VU) will determine how assertive the response was spoken.
With all this information the app can advise the user in getting better at avoiding being scammed.
The Babbel Truc app in the news
After a very busy period here at the Network Institute Tech Labs, we’ve finally been able to create an other newsletter. The newsletter offers some insight in the projects being done at the Tech Labs and gives you all the important news about the Tech Labs.
Please note: The Game Cella’ Lab will move to its temporary location in the Transitorium (KE09) on November 1, 2018!
Find the Newsletter Fall 2018 under the Tech Labs menu or simply download it here!
As most of you have probably seen in the Tech Labs Newsletters, the Tech Labs have been working on a virtual neighborhood for studying burglary. These studies are a collaboration between the NSCR (Jean-Louis van Gelder), the University of Porstmouth (Claire Nee) and the Network Institute’s Tech Labs (Marco Otte). The previous version of the Virtual Environment was used in several studies including one carried out in British prisons using actual criminals.
Discovery Channel made a short documentary of this study which features our virtual neighborhood.
At the moment we are working on the second version of the neighborhood featuring many more houses with different features offering an even more realistic environment to use in studies.
In April of 2013 two master students of the Communication Department (Faculty Social Sciences and part of the Network Institute) will research if and to what extend moral reasoning plays a role in playing video games, in this case Call of Duty: Modern Warfare 2.
After the conclusion of the experiment, more information will be posted on this web site.
In the Game Cella’ Tech Lab the Creatr 3D printer from Leapfrog has arrived.
The printer was bought by the Selemca project in which a consortium of partners is researching the application of emotional affective and morally reasonable robots in healthcare. The printer is meant for rapid-proto-typing both for the robots of the project and in general.
The printer will of course also be available for other researchers. Please contact Marco Otte to discuss possibilities.