Founded in October 2014 by Sander Bakkes (UvA) & Tibor Bosse (VU), the Amsterdam Applied Gaming Research Community aims to bring together people from different backgrounds who share an interest in research on Applied Gaming. Such research may involve scientific questions from various disciplines, including, but not limited to, Computer Science (e.g., how can we design and implement games?), Artificial Intelligence (e.g., how can we make games adaptive to the needs of the player?), Psychology (e.g., how can we increase and evaluate the effectiveness of games?), and Social Science (e.g., what is the impact of game characteristics on player experience?).