Virtual Reality Group

There is little doubt that media technologies like the computer, mobile phones, or the Internet substantially affect society. But for more than 20 years engineers, computer scientists, and social scientists worked together on a new type of technology – Virtual Reality. Related innovations, like the Oculus Rift, are now leaving the labs and will soon enter offices and living rooms. They promise not only to change the way of video game play, today’s biggest entertainment industry, but may also seriously affect other domains such as social media, therapy and health care, training, and work-related interactions. VU scholars should work together on examining the impact of these new VR technologies. For this reason, Marco Otte, Chief technology officer at the Network Institute, and FSW scholar Tilo Hartmann, decided to set up this Virtual Reality Group. The group is dedicated to bring together dedicated VU scholars that want to study the impact of VR. The Network Institute’s interdisciplinary focus on studying “the digital planet” provides a good fit for such a group, and the NI’s GameCella (located in the Metropolitan Building) already features 3 Oculus Rift headsets that can be used for empirical VR studies. Feel free to contact Marco or Tilo if you are interested. You are very welcome to join the VR group or to contribute blog postings!

Tilo Hartmann Communication Science [VU]
Marco Otte Network Institute [Tech Labs VU]
Jelte Bos Human Factors [TNO-VU]
Arno Lodder Law [VU]
Sander Bakkes Game Technology / Serious Games Group [UvA]
Kasper Welbers Communication Science [VU]
Hande Sungur Communication Science [VU]
Andre Krouwel Kieskompas / Communication Science [VU]
Jeroen de Man Agent System Reasoning Group [VU]
Tibor Bosse Agent System Reasoning Group, CS [VU]
Jean-Louis van Gelder NSCR
Charlotte Gerritsen NSCR
Robbert van de Velde Communication Science (VU)
Katinka van der Kooij FALW (VU)
Jantsje Mol IVM (VU)
Faviola Brugger-Dadis Clinical Neuropsychology (VU)

News

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