In VR it is normal for users to use handheld controllers to interact with their virtual environment. However, sometimes using these controllers can interfere with other equipment such a physiological sensors or sometimes a user might not be able to … Continue reading
Credibility of DeepFake
Credibility of Deepfakes Deepfakes, i.e. videos merging images and audios from different sources, blending them so as to generate a fully plausible clip, initially generated attention for their entertainment purposes: finally, it was possible for anyone to appear superimposed on … Continue reading
Getting rid of Cyber Sickness
The VU Network Institute has recently been asked by the VU Department of Human Movement Sciences for help with the development of two VR based tests to measure “visual dependency” in relation to motion sickness susceptibility. Motion sickness is gaining … Continue reading