Network Institute

The hub for interdisciplinary research on the digital society @VU

Main menu

Skip to primary content
Skip to secondary content
  • Home
  • News & events
    • News
    • Events
    • Suggest news
  • Academy Projects
    • Academy Assistants
    • Academy Projects 2022
    • Academy Projects 2021
    • Academy Projects 2020
    • Academy Projects 2019
    • Academy Projects 2018
    • Academy Projects 2017
    • Academy Projects 2016
    • Academy Projects 2015
    • Academy Projects 2014
    • Academy Projects 2013
    • Academy Projects 2012
  • Research
    • Funding
    • Research lunches
    • Publications
    • Use me!
    • Interest groups
      • Immersive High Tech Group
      • Applied Gaming Group
    • Videos
    • Connected World
    • Ted Talks Training
    • Open Access
    • Sponsoring your events
  • Tech Labs
    • Tech Labs VU
      • Game Cella’ VU
      • Cubicle Lab VU
    • Tech Labs UvA
      • UX/Gaming Lab UvA
      • RoboLab UvA
    • Tech Labs Contact
    • Tech Labs Reservation Form
    • Planning Tech Labs
    • Tech Labs FAQ
  • Outreach
  • Art installations
  • Team
  • Mission
  • Contact

Category Archives: Game Cella

Emotions are contagious

Posted on March 8th, 2023 by Marco Otte

When we see someone smile from ear to ear, most of us can’t help but smile along. Emotions are infectious, and under some circumstances this can be problematic. Think about stampedes, riots, bullying or depression. A computer model of how … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute

XR ON TOUR!

Posted on May 18th, 2022 by Marco Otte

SURF and the Network Institute will co-host XR ON TOUR event. The Network Institute will have VR-demos ready at the venue location and in its Game Cella’ Lab where you can take a look at the XR-facilities the Network Institute … Continue reading →

Posted in Event, Game Cella, Intertain Lab, News, Tech Labs, The Network Institute, VRblog | Tagged augmented reality, digital society, event, Research, Tech Labs, virtual reality, VR, XR

Tech Labs opening at the NU-building

Posted on September 21st, 2021 by Marco Otte

In the beginning of October the Network Institute Tech Labs will finally open its doors at its new location in the NU-building. At our new location we are proud to present two brand new lab spaces and a workspace for … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute, Uncategorised

Advanced tracking at the Tech Labs

Posted on September 21st, 2021 by Marco Otte

Recently the Tech Labs have installed a professional high-level tracking system for multiple use. The system is an OptiTrack system using multiple (18) highly accurate cameras that can track multiple persons and objects in our large lab space. Due to … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Practicing Mentalization skills in VR

Posted on April 28th, 2021 by Marco Otte

In the treatment of people with intellectual disabilities, remedial educationalists are involved. To organize care what the person feels comfortable with, a relationship of trust is essential. By using mentalization-based skills persons with intellectual disabilities’ information processing can be supported, … Continue reading →

Posted in Game Cella, Tech Labs, The Network Institute, VRblog

Virtual Reality meet Machine Learning

Posted on April 7th, 2021 by Marco Otte

In VR it is normal for users to use handheld controllers to interact with their virtual environment. However, sometimes using these controllers can interfere with other equipment such a physiological sensors or sometimes a user might not be able to … Continue reading →

Posted in Game Cella, Tech Labs, VRblog

Credibility of DeepFake

Posted on March 31st, 2021 by Marco Otte

Credibility of Deepfakes Deepfakes, i.e. videos merging images and audios from different sources, blending them so as to generate a fully plausible clip, initially generated attention for their entertainment purposes: finally, it was possible for anyone to appear superimposed on … Continue reading →

Posted in Game Cella, Tech Labs, The Network Institute

Getting rid of Cyber Sickness

Posted on March 16th, 2021 by Marco Otte

The VU Network Institute has recently been asked by the VU Department of Human Movement Sciences for help with the development of two VR based tests to measure “visual dependency” in relation to motion sickness susceptibility. Motion sickness is gaining … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute, VRblog

Use advanced Eye Tracking in Virtual Reality

Posted on March 11th, 2021 by Marco Otte

Since about a year the Tech Labs are in possession of the HTC Vive Pro Eye virtual reality headsets. These top-level VR headsets have integrated eye tracking that offers all sorts of new possibilities for research. Already we’ve created several … Continue reading →

Posted in Game Cella, Tech Labs, The Network Institute, VRblog

Flood risk communication in Virtual Reality

Posted on January 4th, 2021 by Marco Otte

Many individuals experience problems understanding and preparing for low-probability  impact risk, like natural disasters and pandemics – unless they experience these events, yet then it is often too late to avoid damages. Individuals with recent disaster risk experience are, on … Continue reading →

Posted in Game Cella, News, Tech Labs, Uncategorised, VRblog

Tech Labs moved to NU

Posted on September 8th, 2020 by Marco Otte

As of September the Tech Labs of the Network Insittute have moved to the NU building on the VU campus. Our brand new location is situated on the 7th floor of this magnificent buidling overlooking the campus square in all … Continue reading →

Posted in Game Cella, News, Tech Labs

Tech Labs Corona Protocol

Posted on July 22nd, 2020 by Marco Otte

In our efforts to open up the Tech Labs sometime September, we have setup a Corona Protocol. This protocol outlines the specific issues and needs in the Tech Labs. With this protocol we hope to be able to resume a … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Preventing Criminal Behavior

Posted on June 29th, 2020 by Marco Otte

As we reported earlier the Tech Labs have been working on the Virtual Environment (VE) of a part of Rotterdam. The VE will be used to study the effectiveness of deterring potential criminal behavior in a normal neighborhood. Using the … Continue reading →

Posted in Game Cella, News, VRblog

VR in education

Posted on March 11th, 2020 by Marco Otte

The VMBO college Horizon in Alkmaar are looking for additional methods in their educational program. For their security trainings they want to try to use virtual reality as a training method as this will not only give the students a … Continue reading →

Posted in Game Cella, Tech Labs, VRblog

Rebuilding a real neighborhood in VR

Posted on March 11th, 2020 by Marco Otte

For our Tech Labs project “Burglary Free Neighborhood” we have finished recreating a part of the actual real neighborhood Lombardijen in Rotterdam. Using the latest High-Definition options available in Unity Pro, we are able to create very realistic virtual environments … Continue reading →

Posted in Game Cella, Tech Labs, VRblog

Virtual Reality research at the Fieldlab Rotterdam

Posted on November 27th, 2019 by Marco Otte

Virtual Reality research at the Fieldlab Rotterdam The Fieldlab Burglary Free Neighbourhood uses smart sensors to detect suspicious sounds and movements. In the Rotterdam Fieldlab we’re experimenting with sensors and subsequent measures to determine their effectiveness in sensing and preventing … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute, VRblog

Inter-Ethnic online dating

Posted on September 4th, 2019 by Marco Otte

The last decade has seen both an increase in the diffusion of online dating and an uptick in the number of inter-ethnic marriages. Could users’ participation on online dating contribute to the formation of more heterogeneous couples ? The awarded … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute

Preventing burglary in Virtual Reality

Posted on September 3rd, 2019 by Marco Otte

Burglaries are a continuous threat to our safety and society. Increasingly we are trying to understand how the typical burglar thinks and works to try to prevent this type of criminal behavior. What is needed to deter a burglar from … Continue reading →

Posted in Game Cella, News, Tech Labs, The Network Institute, VRblog

Weston Brain Institute grant project starts in collaboration with the Tech Labs

Posted on February 14th, 2019 by Marco Otte

Professor Charlotte Teunissen and her team at the NeuroChemistry group at the VUmc, received a grant from the Weston Brain Institute to further develop a biomarker helping in the detection of a large number of neurodegenerative diseases (such as Alzheimer’s … Continue reading →

Posted in Apps, Game Cella, News, Tech Labs, The Network Institute

Tech Labs Mobile App scores Best Demo at BNAIC 2018

Posted on November 13th, 2018 by Marco Otte

The Babbeltruc app (see here for more) made by Computer Science VU and the Tech Labs of the Network Institute, won the Best Demo at this year’s Benelux AI Conference!

Posted in Game Cella, News, Tech Labs, The Network Institute

Using Virtual Reality to train bus drivers

Posted on October 15th, 2018 by Marco Otte

In collaboration with the Rotterdam public transport organisation (RET), Allerto and the Artificial Intelligence group (Tibor Bosse & Romy Blankendaal) at the VU, the Network Institute developed a virtual reality training application to help bus drivers cope with aggressive passengers. … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Anti-scam training app in the news

Posted on October 15th, 2018 by Marco Otte

Over the past two weeks there’s been a lot of media attention about the Babbeltruc App. This tablet app was created by the Network Institute in collaboration with Artificial Intelligence (Tibor Bosse & Laura van der Lubbe) at the VU … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Fall 2018 Newsletter Tech Labs is out!

Posted on September 19th, 2018 by Marco Otte

After a very busy period here at the Network Institute Tech Labs, we’ve finally been able to create an other newsletter. The newsletter offers some insight in the projects being done at the Tech Labs and gives you all the … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Tech Labs VR featured in Discovery Channel documentary

Posted on November 14th, 2016 by Marco Otte

As most of you have probably seen in the Tech Labs Newsletters, the Tech Labs have been working on a virtual neighborhood for studying burglary. These studies are a collaboration between the NSCR (Jean-Louis van Gelder), the University of Porstmouth … Continue reading →

Posted in Game Cella, News, Tech Labs, VRblog

Tech Labs: Experiment on moral reasoning in video games

Posted on April 9th, 2013 by Marco Otte

In April of 2013 two master students of the Communication Department (Faculty Social Sciences and part of the Network Institute) will research if and to what extend moral reasoning plays a role in playing video games, in this case Call … Continue reading →

Posted in Game Cella, News, Tech Labs

Creatr 3D printer has arrived

Posted on January 21st, 2013 by Marco Otte

In the Game Cella’ Tech Lab the Creatr 3D printer from Leapfrog has arrived. The printer was bought by the Selemca project in which a consortium of partners is researching the application of emotional affective and morally reasonable robots in … Continue reading →

Posted in Game Cella, News

Categories

  • Academy Assistants
  • Apps
  • Event
  • Game Cella
  • Intertain Lab
  • News
  • Robotics
  • RuralPoor
  • Support for Research
  • Tech Labs
  • The Network Institute
  • Uncategorised
  • VRblog

The Network Institute

Vrije Universiteit Amsterdam
De Boelelaan 1111
1081 HV Amsterdam
The Netherlands

Home / Privacy / Contact

Latest news

  • Exploring Attention and Memory with VR
  • Emotions are contagious
  • From Nothing to Simon: First Time Utilizing VR
  • Showcasing your work to students
  • Neurofilament Light application popular
  • Network Institute members in Stanford’s top-cited scientists!

About

For over ten years, the Network Institute has been studying the digital society, in an interdisciplinary approach. The institute brings together a unique combination of scientists from informatics, social sciences and humanities.
Network Institute: The hub for interdisciplinary research on the digital society